REACTOMINO / FIELD GUIDE
Place a block.
Understand the chain.
Learn your next move, then discover what it can set in motion.
A guide to Reactomino's mechanics, materials, and abilities.
For version 0.2.0The game is in active development, and rules and values may change with updates. Most of this guide was compiled using AI and may contain errors or omissions. Refer to the actual behavior of the matching game version.
Start here
Getting started
Your first blocks, controls, objectives, and editions.
- Starting an adventureThe exploration, building, and combat loop, and what to focus on in your first run.
- Controls and placementFree and Classic control, PICK, rotation, and aiming skills.
- Versions, saves, and replaysFull/Lite boundaries, old-save backups, and optional analytics in 0.2.0.
- Frequently asked questionsWhere to look when a full row stays, damage seems wrong, or a skill has no effect.
Combat rules
Understand timing, clears, damage, and enemy actions.
- Timing and resolution orderMap exploration, placement turns, and ongoing board reactions advance differently.
- Overflow, rescue, and survivalThreat garbage, top-out checks, rescue limits, and battle defeat.
- Line clears, SPIN, and COMBOWhy full rows may stay, and how multi-line clears, chains, spins, and combos differ.
- Damage calculationFrom material values through special multipliers, COMBO, and enemy defenses.
- Enemy actions and threatsMove timelines, target locks, area requirements, and countdown blocks.
- Restrictions and resistancesTemporary rules, forbidden zones, and the properties of materials.
Materials & reactions
Learn how materials change and interact.
- Falling, growth, and contactWhen sand, plants, glass, cactus, and sponges react.
- Fire and burningIgnition, spread, burnout, and interactions with water, ice, and TNT.
- Liquids, snow, and corrosionFlow, full cells, mixing, steam, and acid effects.
- Redstone, pistons, and slimeSignals, observers, pushing, pulling, and mechanism damage.
- TNT and explosionsFuses, movement, chain ignition, and explosion damage.
- Golem synthesisIron and Snow Golem patterns, consumed materials, and direct damage.
- Chess pieces and obstaclesActivating pieces through clears, captures, curses, Gold, and Obsidian.
Builds & adventure
Shape your piece pool and plan your route.
- Builds and piece poolsActive modules, block-by-block expansion, reserve storage, and piece sources.
- Map, biomes, and resourcesRoutes, day and night, shops, camps, and progress through three layers.
- Shops and coinsPurchases, sales, rising prices, upgrade limits, and coin sources.
- Environmental pressure and weatherDaily pressure, starting terrain, periodic garbage, and weather.
- Minesweeper and FITObjectives, controls, time penalties, retries, and rewards for all three challenges.
- Hidden content and unlocksOptional spoilers for hidden routes, special enemies, and title-screen interactions.
Reference
Look up materials, skills, enemies, and modifiers.
- Material referenceBase clear damage, properties, and the main behavior of every material.
- Player skill referenceUses, targets, areas, recharge requirements, and Full upgrade values.
- Enemy referenceMovesets and special traits of normal enemies, elites, and bosses.
- Enemy move referenceStep-by-step delays, areas, and effects for enemy moves.
- Adventure modifier referenceReward families, daily pressure, queue upgrades, and reaction supplies.
- Encounter modifier referenceLocal changes to shapes, the queue, enemy Health, and material frequency.
- 0.2.0 update notesSurvival, economy, exploration, and control changes since 0.1.0.