Reference / 0.2.0
Player skill reference
Uses, targets, areas, recharge requirements, and Full upgrade values.
Acquisition and use
Active skills occupy three slots. Rewards give a major skill first, then minor skills. Skills begin each battle fully charged. After use, recharge them by clearing the required lines or making the required placements. Casting does not itself add a placement turn.
In Full, filling the slots opens upgrade rewards. The first unupgraded slot offers its current skill’s upgrade and alternatives from the same category. Lite has no upgrades and excludes Rewind; Cold Snap is available.
Board and queue targets
Board skills require confirmation on the board. Infusions, rebuilds, and Mirror Copy target queued pieces. Rewind also requires board confirmation. Transformations and blasts still respect material resistances; a stronger inner area does not bypass every immunity.
Rocksurge
Create stone in empty cells of the selected row band. Use: Fill gaps in almost-complete rows.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 3-row band | 5 lines cleared | Up to 5 blocks |
| 2 (Full) | 4-row band | 6 lines cleared | Up to 8 blocks |
Sandify
Turn blocks into sand; the inner area also affects blast-resistant blocks. Use: Turn suspended structures into falling Sand.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 4 × 4 | 16 placements | — |
| 2 (Full) | 5 × 5 | 16 placements | — |
Petrify
Turn blocks into stone; the inner area also affects blast-resistant blocks. Use: Convert susceptible materials into stable filling blocks.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 5 × 5 | 18 placements | — |
| 2 (Full) | 6 × 6 | 18 placements | — |
Flameburst
Destroy blocks in the area and ignite its edge. Use: Clear an area and set up further burning.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 4 × 4 | 6 lines cleared | Outer Fire ring: 1 cell wide |
| 2 (Full) | 5 × 5 | 8 lines cleared | Outer Fire ring: 1 cell wide |
Downpour
Rain water onto the selected row band. Use: Fill space or start contact reactions.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 8-row band | 6 lines cleared | 12 portions, 8 liquid layers each |
| 2 (Full) | 12-row band | 8 lines cleared | 20 portions, 8 liquid layers each |
Lava Rain
Rain lava onto the selected row band. Use: Introduce Lava for ignition and contact reactions.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 8-row band | 7 lines cleared | 7 portions, 16 liquid layers each |
| 2 (Full) | 12-row band | 9 lines cleared | 12 portions, 16 liquid layers each |
Fireball
Blast the selected area and leave lava at its center. Use: Clear an area and leave Lava at its center.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 4 × 4 | 7 lines cleared | Outer Fire ring: 1 cell wide; Central Lava: 2 × 2 |
| 2 (Full) | 5 × 5 | 9 lines cleared | Outer Fire ring: 1 cell wide; Central Lava: 3 × 3 |
Gust
Push blocks in the row band toward the clicked side. Use: Rearrange a row band toward one side.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 4-row band | 14 placements | — |
| 2 (Full) | 6-row band | 14 placements | — |
Gravity
Align blocks in the area downward. Use: Close gaps below blocks.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 5 × 6 | 15 placements | — |
| 2 (Full) | 7 × 7 | 15 placements | — |
Zero Gravity
Align blocks in the area upward. Use: Move susceptible blocks toward the top of an area.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 5 × 6 | 12 placements | — |
| 2 (Full) | 7 × 7 | 12 placements | — |
Cold Snap
Freeze water in the row band and drop snow. Use: Freeze Water and introduce Snow.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 8-row band | 5 lines cleared | 20 Snow portions, 4 layers each |
| 2 (Full) | 12-row band | 7 lines cleared | 30 Snow portions, 4 layers each |
Row Shear
Shift adjacent rows in alternating directions and deal damage. Use: Shift adjacent rows in alternating directions, changing occupancy and dealing damage.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 6 × 6 | 20 placements | — |
| 2 (Full) | 8 × 8 | 20 placements | — |
Column Shear
Shift adjacent columns in alternating directions and deal damage. Use: Shift adjacent columns in alternating directions, changing occupancy and dealing damage.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 6 × 6 | 20 placements | — |
| 2 (Full) | 8 × 8 | 20 placements | — |
Ring Shift
Shift rings in alternating directions and deal damage. Use: Shift alternating rings, changing occupancy and dealing damage.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | 6 × 6 | 20 placements | — |
| 2 (Full) | 8 × 8 | 20 placements | — |
Water Infusion
Turn one queued piece into water. Use: Turn a suitable queued shape into Water.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | One queue slot | 18 placements | — |
| 2 (Full) | One queue slot | 14 placements | — |
Lava Infusion
Turn one queued piece into lava. Use: Turn a queued shape into Lava.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | One queue slot | 18 placements | — |
| 2 (Full) | One queue slot | 14 placements | — |
Compact Rebuild
Reshape one queued piece into a 1–3-cell shape. Use: Make a smaller piece for tight spaces.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | One queue slot | 18 placements | — |
| 2 (Full) | One queue slot | 14 placements | — |
Mirror Copy
Mirror-copy one queued piece in a random direction. Use: Expand a queued shape; check its new landing position.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | One queue slot | 18 placements | — |
| 2 (Full) | One queue slot | 14 placements | — |
Letterform Rebuild
Reshape one queued piece into a random letter. Use: Change a queued shape, without choosing a specific letter.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | One queue slot | 18 placements | — |
| 2 (Full) | One queue slot | 14 placements | — |
Rewind (Full)
Restore the board from before the latest successful placement. Use: Rework the board changes caused by that move. Enemy Health, damage already dealt, the queue, random progression, other skill charges, and adventure progress are not restored.
| Level | Area / target | Recharge | Additional parameters |
|---|---|---|---|
| 1 | Confirm on board | 30 placements | — |
| 2 (Full) | Confirm on board | 30 placements | — |
Rewind only restores the board from before the latest successful placement. Using it empties its charge. Another use requires recharging and a new successful placement. For shear-skill damage, see Damage calculation.
A charged skill can be cast even if it changes nothing, and still consumes its charge. The target preview does not guarantee that every cell will change.