Materials & reactions / 0.1.0
Chess pieces and obstacles
Activating pieces through clears, captures, curses, Gold, and Obsidian.
Activating a piece
An untriggered Chess Piece survives its first line clear and tries to capture a valid target, moving to that cell. If there are several valid targets, it chooses among them. If none exist, the piece is removed. A previously triggered piece can subsequently be cleared according to its state.
This means a clear involving Chess Pieces may not immediately make every block above it fall. Captures also change later landing positions.
Capture patterns
| Piece | Main targeting rule |
|---|---|
| Pawn | Diagonally forward cells |
| Knight / Horse | Jump targets; the Xiangqi Horse also checks for a blocked leg |
| Bishop / Elephant | The Bishop slides diagonally; the Xiangqi Elephant jumps diagonally and can be blocked at the midpoint |
| Rook / Chariot | Horizontal and vertical lines |
| Queen | Horizontal, vertical, and diagonal lines |
| Cannon | Captures along a straight line over one intervening block |
| Advisor | Adjacent diagonal cells |
These are board mechanics, not complete games of chess or Xiangqi. Do not assume check, checkmate, or standard chessboard region rules apply.
Pieces capture non-chess solid blocks, not one another. Rooks, Chariots, Queens, Bishops, and Cannons search no more than three rows vertically away. Purely horizontal searches may continue to an edge or obstruction. Pawns target the two diagonals toward the top of the screen.
Other obstacles
Obsidian and Gold Blocks normally need two clears and are immovable and blast-resistant. Gold also resists skill transformations. Cursed Blocks stop their own row from clearing; clearing other rows weakens a selected curse.
Pollution occupies a cell but contributes 0 base clear damage. Mines have separate hidden, flagged, and revealed states; see Challenges.