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Reference / 0.1.0

Enemy move reference

Step-by-step delays, areas, and effects for enemy moves.

Reading the tables

Each delay is measured in placements from the previous step, not from battle start. The tables exclude the recovery step added after each move in adventure mode. Read the battle preview for actual positions and locked targets.

Area requirements block damage, while countdown blocks should be removed early. See Enemy actions for the difference.

Pollution

Step Delay Effect
1 5 placements Spawn up to 5 Pollution threat blocks in a 2-row band; expire in 15 turns
2 5 placements Turn 2 queued pieces into Pollution
3 5 placements Turn 1 queued pieces into Pollution

Shatter

Step Delay Effect
1 5 placements Spawn up to 4 Glass threat blocks in a 2-row band; expire in 10 turns
2 5 placements Shatter 2 queued pieces
3 5 placements Turn 2 queued pieces into Glass

Bombardment

Step Delay Effect
1 9 placements 4 × 4 area, requires 9 cells; destroy on resolution
2 6 placements 3 × 3 area, requires 3 cells; destroy on resolution

Lockdown

Step Delay Effect
1 4 placements Forbid placement in 2 columns for 3 turns
2 3 placements Forbid placement in a 4 × 4 area for 3 turns
3 3 placements Forbid placement in 1 column for 3 turns
4 5 placements 3 × 3 area, requires 3 cells; destroy on resolution

Undertow

Step Delay Effect
1 6 placements No Rotation for 5 turns
2 4 placements No Pick for 1 turns

Tail Flick

Step Delay Effect
1 5 placements 8 × 8 area: Column Shear
2 5 placements 6 × 6 area: Column Shear

Scuttle

Step Delay Effect
1 5 placements 8 × 8 area: Row Shear
2 5 placements 6 × 6 area: Row Shear

Growth

Step Delay Effect
1 5 placements 4 × 4 area, requires 6 cells; convert to Pollution on resolution
2 5 placements Mark Pollution in a 4-row band; expire in 20 turns

Ossify

Step Delay Effect
1 5 placements Turn 1 queued pieces into Obsidian
2 5 placements Turn 1 queued pieces into Obsidian

Ashfall

Step Delay Effect
1 6 placements Preview Fog for 10 turns
2 4 placements No Pick for 2 turns

Formation

Step Delay Effect
1 5 placements Turn 1 queued pieces into Chess Piece
2 5 placements Spawn up to 3 Chess Piece threat blocks in a 1-row band; expire in 20 turns
3 5 placements Spawn up to 2 Chess Piece threat blocks in a 1-row band; expire in 20 turns
4 5 placements Spawn up to 1 Chess Piece threat blocks in a 1-row band; expire in 20 turns

Check

Step Delay Effect
1 10 placements 4 × 4 area, requires 8 cells; convert to Chess Piece on resolution
2 5 placements Turn 2 queued pieces into Chess Piece
3 5 placements Mark Chess Piece in a 5-row band; expire in 30 turns

Refraction

Step Delay Effect
1 8 placements Mirror 2 queued pieces
2 2 placements Shatter 3 queued pieces
3 8 placements Mirror 2 queued pieces
4 2 placements Shatter 3 queued pieces

Mirror Cage

Step Delay Effect
1 5 placements Spawn up to 8 Glass threat blocks in a 3-row band; expire in 20 turns
2 5 placements Forbid placement in a 4 × 4 area for 3 turns
3 1 placements Forbid placement in 1 column for 3 turns
4 1 placements Forbid placement in 1 column for 3 turns
5 4 placements Turn 2 queued pieces into Glass
6 4 placements Shatter 2 queued pieces

Movable Type

Step Delay Effect
1 5 placements Turn 2 queued pieces into letters
2 5 placements Shatter 2 queued pieces
3 5 placements Turn 2 queued pieces into letters
4 5 placements Shatter 2 queued pieces
Spoiler: hidden move

CIALLO

Step Delay Effect
1 10 placements Reshape the queue into CIALLO

Redact

Step Delay Effect
1 5 placements Shatter 4 queued pieces
2 5 placements Shatter 4 queued pieces
3 5 placements Turn 2 queued pieces into letters
4 5 placements Mirror 2 queued pieces

Crosscurrent

Step Delay Effect
1 10 placements 10 × 20 area: Column Shear
2 2 placements 10 × 15 area: Row Shear
3 2 placements 10 × 10 area: Ring Shift
4 6 placements Shatter 2 queued pieces

Upheaval

Step Delay Effect
1 5 placements 10 × 20 area: Row Shear
2 12 placements 5 × 5 area, requires 15 cells; destroy on resolution
3 3 placements 10 × 10 area: Ring Shift

Edict

Step Delay Effect
1 5 placements No Clear for 15 turns
2 5 placements No Rotation for 5 turns
3 5 placements No Pick for 5 turns
4 5 placements No Rotation for 5 turns

Martial Law

Step Delay Effect
1 5 placements Forbid placement in a 5 × 5 area for 5 turns
2 1 placements Forbid placement in 1 column for 2 turns
3 1 placements Forbid placement in 1 column for 2 turns
4 1 placements Forbid placement in 1 column for 2 turns
5 2 placements Forbid placement in a 4 × 4 area for 5 turns
6 10 placements 4 × 4 area, requires 10 cells; destroy on resolution

Levy

Step Delay Effect
1 5 placements Spawn up to 5 Gold Block threat blocks in a 2-row band; expire in 20 turns
2 5 placements 3 × 3 area, requires 6 cells; destroy on resolution
3 5 placements 3 × 3 area, requires 5 cells; destroy on resolution
4 5 placements 3 × 3 area, requires 4 cells; destroy on resolution

Interest

Step Delay Effect
1 5 placements Turn 3 queued pieces into Gold Block
2 10 placements 5 × 5 area, requires 15 cells; convert to Gold Block on resolution
3 5 placements Mark Gold Block in a 5-row band; expire in 30 turns
Reactomino · English guide · For version v0.1.0
Rules change between versions. Check your game version. Hidden content is collapsed until you open it.